Rewards
Custom rewards: experience-based earnings beyond cash
5 min read
Not every reward fits in a gift-card catalog or a cash transfer. A family movie night, staying up late on a Friday, picking what is for dinner, or getting an afternoon off from sibling chores are all things kids can work toward — they just need a way to live inside the same points system. Custom rewards give parents a way to define those options themselves.
Why experience-based rewards belong in the system
The problem with keeping non-cash rewards informal is that the terms drift. A parent says a movie night costs a hundred points today, forgets the number next week, and the kid has a grievance. Putting it in the catalog pins the deal in place — the point cost is visible, the request is on record, and approval or rejection is tracked the same way as any other redemption.
For families that do not want to set up gift cards or payouts, custom rewards let the whole reward system work without touching financial features at all. Points become a real currency that converts into things the family already values.
For families that use both, custom rewards sit in the same marketplace alongside gift cards and screen time. A child who wants a big-ticket gift card can save for it; one who just wants to pick the pizza toppings tonight can use far fewer points for that.
Creating the catalog in Reward Settings
Custom rewards are managed in Settings under the Rewards tab. The Custom Rewards card shows the family's current catalog and a button to add a new item. Each item needs a name, a point cost, and an icon chosen from the curated set — descriptions are optional but help kids understand exactly what they are requesting.
Pick icons that match the spirit of the reward. A movie night gets a popcorn icon; an outdoor activity might get the bike or tent. The icon appears in the marketplace when a child browses rewards, making the catalog easy to scan at a glance.
Point costs should reflect how difficult the reward is to grant. A quick privilege — choosing a side dish at dinner — might cost 50 points. A bigger experience — a day trip to a park — might cost 500. There is no right answer; the right answer is one your family will actually honor.
How a child requests a custom reward
In the marketplace, custom rewards appear as a tile alongside gift cards, screen time, and payouts. Tapping it opens the family's catalog. Each item shows its icon, name, description, and point cost. The child picks one, adds an optional note, and submits the request.
The request holds the required points immediately, the same way every other redemption works. A child cannot request the same item twice if the first request is still pending, because their available balance reflects the hold.
If a child does not have enough points to cover a reward, they need to earn more before requesting it. This is the same barrier as a gift card minimum — which is exactly the point. The reward becomes something to work toward, not a promise that can be extracted on demand.
Approving the request and marking it fulfilled
Custom reward requests show up in the parent's pending queue alongside all other marketplace requests. The item name and description appear in place of a dollar amount. A parent can approve it, reject it with a reason, or leave it pending until the time is right.
Approval and fulfillment are two separate steps, just like a manual cash payout. Approving means the request fits the family rules. Fulfilling means the actual experience happened. Once the movie night has occurred, the outing is done, or the privilege has been granted, the parent marks the request as fulfilled and the held points are consumed.
That two-step process prevents confusion. Approving a Saturday campfire in advance does not mean it already happened. Marking it fulfilled on Sunday closes the loop, keeps the history honest, and gives the child a clear record that their effort was recognized.
Keeping the catalog honest
Start with a small catalog. Three or four items that your family will actually deliver is better than a list of twenty where half become awkward to honor. Add items as you learn what kids care about. Remove items that cause friction or that nobody requests.
Do not price rewards too high as a silent way to make them unreachable. If a reward genuinely belongs in the catalog, price it at a level that a focused kid can reach in a reasonable time. An unreachable reward is not motivating; it is just a decoration.
Revisit the catalog every few months. Kids grow, priorities change, and last season's big-ticket reward may now feel small. Refreshing the catalog is also a good excuse to talk about what your family values and what you are all willing to work toward together.